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Your Playspace is Too Big's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #476 | 3.207 | 4.000 |
Innovation | #568 | 2.940 | 3.667 |
Game Design | #845 | 2.673 | 3.333 |
Overall | #898 | 2.569 | 3.204 |
Graphics | #947 | 2.584 | 3.222 |
Audio | #1120 | 1.960 | 2.444 |
Fun | #1196 | 2.049 | 2.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
It fits the theme of "It is Not Real" by acknowledging the "game side" to be a virtual world, and has the real world often inconvenience you in the virtual one (usually by bumping into furniture).
Did you write all the code and made all the assets from scratch?
Indeed! Although credit goes to my local fluorescent light for ambience.
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Comments
I'm not sure I entirely knew what to do, but your rope physics and character controls were amusing enough on their own that I didn't really care. Great art style and animations!
A very creative way to work with the theme and great gameplay mecanics.
I only miss more lives to deal with the enemies.
really fun concept! i enjoyed it, but like other people said, there's not a whole lot of "game" here. I'd love to see it expanded upon however!
The concept is pretty funny and creative but I think the actual gameplay is a bit too basic. You don't really need to take off the headset because you don't need to move that much to hit the robots and the furniture has no effect on the robots or the sword.
IT'S LIKE REAL LIFE!
Really loved the concept. I had so much fun playing this. One thing I would recommend is have a bit less enemies spawn at the beginning, it almost felt like I was drowning in enemies at times. Other than that, it was a bunch of fun
I liked the mechanics of the chain!)
average VR-Chat player