Really awesome graphics and sound! I like the casting mechanic although if you run out of magic, there's no way to escape
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Unreal Labyrinth's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #654 | 2.828 | 4.000 |
Fun | #711 | 2.828 | 4.000 |
Graphics | #865 | 2.727 | 3.857 |
Overall | #873 | 2.626 | 3.714 |
Game Design | #876 | 2.626 | 3.714 |
Innovation | #916 | 2.424 | 3.429 |
Theme | #990 | 2.323 | 3.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
This game acknowledges the fact that it is not real, and reacts as such. Simply attacking enemies does nothing, as you can't physically hurt something that doesn't physically exist. So, the player is tasked with using 3 different types of Energies to corrode and corrupt the enemy's data to defeat them. The narrator also calls out to the player that they are a game and that the player is a player, even commenting on the player's failures.
Did you write all the code and made all the assets from scratch?
I made all of the sprites, music, and level layouts from scratch during the jam. The code is also written from scratch, minus a few snippets from tutorials.
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