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Payload's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #623 | 3.195 | 3.500 |
Innovation | #1005 | 2.373 | 2.600 |
Overall | #1261 | 2.008 | 2.200 |
Theme | #1337 | 1.917 | 2.100 |
Audio | #1387 | 1.461 | 1.600 |
Fun | #1467 | 1.552 | 1.700 |
Game Design | #1487 | 1.552 | 1.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You and the enemy unleash a tidal wave of enemy units against each other, and watch a tornado of action unfold.
Did you write all the code yourself and made all the assets from scratch?
The majority of the code is written by myself; some parts with the help of online sources. My visual assets are made from scratch, but sounds are not.
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Comments
I love the retro aesthetics! Nice smooth zooming in and out, can zoom out quite a lot. However, there isn't much to play here if I understand it right. The two sides pretty much just go at it and the enemy side wins. This clearly needs more work or it just isn't clear what the player needs to do and little time given to them to figure it out. Love to see this updated with some cool retro synth sound effects!
Great game!!
Breathtaking space battle simulation, great work!
Really cool aesthetic with the glow and simplicity! I think you should start the game zoomed out. Also, it was a little hard to figure out why I was losing since it looked like my units would auto fire? Is it possible to win?
I don't like the game, I didn't understand anything about it, the only thing I liked it the graphics, good luck next time
This is 100% chaotic:)
The graphics look cool, but im not sure whats happening, its all very CHAOTIC, I hope you can expand upon this one
Hello BluSharipiez. The graphics of your look cool, although i absolutely dont get what happens in the game… do i have to do something? the game plays by itself, right? its very confusing. if the battle is proceduraly generated, then i think you really could make a great game out of this. ( and btw, although there is no sound and no gameplay, i get the datawing vibe! )
Would be awesome if you could play & rate my game aswell! Thank you, tiimo :3
Yeah, the intent was that I was gonna design a few levels + procedural generation of the enemy lineups where then you would choose from a range of units to counter the enemy lineup (with cost limits imposed). You have some control over your own units via select/prioritize targets.
I don't yet have all the different units implemented in the game yet, nor what I mentioned above. As the page says, I'll be putting a download link here (leading to elsewhere) as I update and complete the game.
and I'll check out your game, but first I need to not collapse from my all-nighter :P
Good night haha!