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Chaos Clutch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #693 | 3.087 | 3.087 |
Audio | #1021 | 2.261 | 2.261 |
Innovation | #1113 | 2.217 | 2.217 |
Overall | #1133 | 2.268 | 2.268 |
Game Design | #1187 | 2.174 | 2.174 |
Fun | #1228 | 2.043 | 2.043 |
Theme | #1387 | 1.826 | 1.826 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Chaos is implemented in the game in the way that if you don't keep moving, the chaos bar increases and this affects the environment, enemies and psychics making the game more chaotic.
Did you write all the code yourself and made all the assets from scratch?
We made it on team with all the assets from scratch except sounds and music.
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Comments
I think the animations could be more snappy, but otherwise good job. :)
I love being slinging webs and swinging around. You should probably let the player know they can double jump though. I like the chaos mechanic too, but you should probably have reasons for the player to stand still to utilize the mechanic more.
Thanks for your feet back, we appreciate a lot to improve or games
Cool art and gameplay!!
Thank you!!
Cool art and gameplay was really fun!
Thanks! I'm glad you enjoyed
This game is a bit unpolished and there's many ways to exploit the grapple mechanic, but honestly exploiting it to fly around under the stage was kind of fun so great job on that!
Thanks for the comment, yeah, we think also there are new ways to exploit the grapple and develop around that mechanic
looking good! it's quite funny when you fall off the map :)
Thanks, hehehe
The models looked great, even with Unity's default lighting. But the controls felt a little bit floaty. The grappling hook is so fun though! Well done.
Thanks for your comment, we have to improve the controls, we are glad that you like the models and the grappling hook.
Grapics were definitely the highlight of this. Looks great. The music used was good too. I just wish there was more of it.
I agree with Thalfis that the controls could use some improvement. I didn't really understand what the controls were or how they worked and what my goal was. But once I got the "hang" of the swinging I was enjoying myself. I had a hard time figuring out how it tied to the theme though.
Thank you for the comment. Yes, we should improve the response and feel of the control and with more time explained better the controls and the goal. Thanks for the feedback.
the controls could really need some improvement.
Yeah, we should improve the response and feel, thanks for the feedback, we appreciate it.
The idea is pretty neat! Some bugs here and there damage the game but overall a great start for a future game :) I would also spend some more time on the store page, but with the limited time of the jam I know it can be somewhat tough ^^' Anyway, really well done!
Thank you so much for your comment, we enjoy the experience and learn a lot, now we know a lot of things that need to improve for future games, once again thanks we appreciate the comments
I missed a jump and fell out of the map... Controls are sloppy too, and the double jump did not work half of the time. The music is good
Thank you for your comment, we have to work to improve the controls, next time it will be better!
Music was good
hehehe thanks!
The idea of chaos affecting the world is good. Other than some bugs, great job!
Thank you soo much!, yeah we have some bugs, we need more time to fix them hehehehe