You should package the game in a zip file including al the files and assets you've used. Otherwise the game isn't playable...
Just in case, I've attached a tutorial that allows you to publish the game to be played online:
Criteria | Rank | Score* | Raw Score |
Audio | #1652 | 0.833 | 1.667 |
Game Design | #1676 | 1.000 | 2.000 |
Theme | #1684 | 1.000 | 2.000 |
Innovation | #1700 | 0.833 | 1.667 |
Overall | #1706 | 0.889 | 1.778 |
Fun | #1707 | 0.833 | 1.667 |
Graphics | #1710 | 0.833 | 1.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
I've gone with a dodging game with many elements flying across the screen for the player to dodge. There is an element of chaos in the spawning of the enemy but maybe not too noticeable in game.
Did you write all the code yourself and made all the assets from scratch?
I used Unity to make the whole game using a few pre-made scripts , DoTween, etc. The assets were all done by myself in Blender and a PhotoShop like program. The assets may all be 2D sprites but I modeled them first, then converted them to flat images.
You should package the game in a zip file including al the files and assets you've used. Otherwise the game isn't playable...
Just in case, I've attached a tutorial that allows you to publish the game to be played online:
I tried to edit it but I couldn't because it was after the submission due date. I do have another version of it on my page in a zip file this time. I hope you get a chance to try it out. https://jimjambimbam.itch.io/space-evader02
Sadly, I cannot rate your game, because you didn't attach the game files:(
That was my bad. Wasn't sure of the process for uploading. I did make a copy of my submission on my page if you did want to check it out. https://jimjambimbam.itch.io/space-evader02
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