Woah! You have the base of something that could actually spectacular as a real product here. For a Jam, the graphics and game play are fine, but I could see a real adventure game being created from this with more polished VFX and SFX along with lighting etc. Best of luck!
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ElementalMagicians's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #896 | 2.869 | 3.429 |
Graphics | #994 | 2.749 | 3.286 |
Theme | #1018 | 2.749 | 3.286 |
Overall | #1053 | 2.630 | 3.143 |
Audio | #1067 | 2.390 | 2.857 |
Innovation | #1145 | 2.510 | 3.000 |
Fun | #1145 | 2.510 | 3.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You have to gather all of the magicians to the furthest possible in the dunjeon. Each magicien has is own element and his own spell. As you gather them you get more spell so you get stronger (stronger together).
Did you write all the code yourself and made all the assets from scratch?
We used Unity and libraries that I made before such as Generic StateMachines, a Localization System and scripts for scenes management. The rest was made using Unity during the Game Jam.
All the 3D and 2D were made from scratch during the Game Jam using Blender and Krita.
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