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A jam submission

TimeRewinderView game page

Rewind time and aim for the goal
Submitted by romasa — 3 minutes, 44 seconds before the deadline
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Play TimeRewinder

TimeRewinder's itch.io page

Results

CriteriaRankScore*Raw Score
Game Design#15731.5882.750
Audio#15961.2992.250
Fun#16921.2992.250
Theme#17201.2992.250
Overall#17501.2512.167
Graphics#17911.0101.750
Innovation#17991.0101.750

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
there is the sphere that rewind time that is in it

Did you write most of the code yourself and made all the assets from scratch?
Yes I did

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Comments

Submitted

Interesting game. The rewinding bit was well implemented.

I would like to go thru some issues I have noticed while playing and give you some tips:

  • Firs thing I noticed was the camera movement. It is very unusual for a keyboard/mouse combo and more suited for a controller. In console games the I think right stick input orbits the camera (sorry haven't been playing any 3rd person games with a controller I am not too sure on the correct terminology) and basically dose exactly what you currently do with the mouse. Mouse controls on the other hand usually turn the player. Most people don't actually know the difference, but based on their prior experience they subconsciously feel that something is wrong. TLDR use the mouse to turn the player since that is what people expect.
  • The character moved a tad to slow. I understand that a lot of the challenge in your game comes from your slow movement, but you can always balance that for a brisker moving character. People want to go to places and not be waiting for the character. We expect a speed that gets us to our destination in a timely manner.
  • I noticed that your character clips into the rising platform. Have you set up the rigid body with "continuous" collision detection or is it still on "discrete"?
  • On the moving platforms I first thought, that you gave them a very slippery (low friction) physics material. Then I noticed that they simply move under the character. You can actually move the character with the platform and the code to do so is relatively easy. You only have to parent the character to the platform (google how to parent an object to another) OnCollisionEnter and unparent OnCollisionExit. Plese not that weird things can happen to the character if the platform you parent him to is rotated or scaled. This is why I always use an untransformed empty as the parent of both platform and character.

Also you should add a little thumbnail. Games without one are often ignored and it sucks to not get the 20 ratings on your first jam!

Developer

I didn't think there were any comments coming to my game, so I didn't realize they were coming. When I looked at the movement of the camera again, I realized that it was strange. When I was making games, I always thought that other games were like this. I understand the slow movement of the character. There were some places where the rigid body was mistakenly left as Discrete. At first, I was also parenting the object, but as you said, the size went wrong. And I gave up because it was the last day and I had no time. You can do it with objects from. I would like to make use of it in future games. I will add thumbnails from now on. Thank you for your comment. It uses Google Translate, so it may be strange.

Submitted

It is a comparably small game jam, so it takes a couple of days before anyone rates or comments. I would like to recommend you the ludumdare game jam (next one starts in October) you get way more comments there (and there are a lot of professionals that give great feedback).

Honestly Google did a god job translating. The only wacky sentence is "You can do it with objects from" no idea what you mean with that, but it doesn't matter. What is your first language?

Developer

That statement is definitely odd.
What I really meant to say was, "I've never heard that you can do that if you parent to an empty object. Thanks for the information.

My first language is Japanese. I am Japanese Junior High School Student. Thank you for sharing your recommendations for game jams. If my schedule allows, I'll give it a shot. I thought this game jam was the biggest jam of all.

Thank you very much for the information, I appreciate it very much!

Submitted

Ludumdare is the king of all jams! It has been going since 2002. The last one had almost 5000 entries.

It is held two times a year (usually spring and autumn) over the weekend starting Friday and ending on Sunday. In September there will be a theme suggestion and voting phase.

It would be cool to see you there, but don't feel obligated. My own participation will depend on how much work I'll have that week.

Developer

Oh really!  That is a very big jam!

I'm thinking of joining LudamDare for now!
It's 3 days, so it might clash a bit with school, but I'll give it a shot. 

Thanks for a lot advice.I hope to see you at LudamDare again!

Submitted

interesting game, I think the camera movements could have been better but other than that it was good

please rate my game too :) https://itch.io/jam/brackeys-4/rate/724795

Developer(+1)

 I didn't expect anyone to comment on my game, so my reply was delayed. The movement of the camera was certainly strange. I will update again. I saw your game. It's a wonderful work. Thank you for your comment!