Next time maybe use assets that harmonize better with each other, e.g. same pixel size. The mechanics are cool but only so rarely used. I wish there was more to do with the bombs or more enemys to fight. Sometimes the character also clips underneath some textures, maybe resort the layering of the tilesets? Aside from that its a nice little game, keep it up^^
Play game
Nostalgia's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #961 | 2.711 | 3.833 |
| Audio | #1118 | 2.121 | 3.000 |
| Game Design | #1272 | 2.121 | 3.000 |
| Overall | #1301 | 2.062 | 2.917 |
| Fun | #1368 | 1.886 | 2.667 |
| Theme | #1442 | 1.886 | 2.667 |
| Innovation | #1546 | 1.650 | 2.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Our game is about the player retracing the steps of the traditional "zelda style" hero's journey, and finding that perhaps it's not quite what it seems. It's designed to be playing an rpg in reverse, giving up powerups and returning (or rewinding) the way you came.
Did you write most of the code yourself and made all the assets from scratch?
The code works off of a Bolt base, only the movement and firing aren't coded by me, and even those have been modified. my team created all dialogue, music, UI, and UI sprites, as well as edited much of the gameplay sprites, but the in game sprites are mostly outsourced.


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