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Rewind Mechanic's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #1409 | 1.876 | 3.250 |
Audio | #1744 | 1.010 | 1.750 |
Innovation | #1751 | 1.155 | 2.000 |
Overall | #1769 | 1.179 | 2.042 |
Theme | #1770 | 1.155 | 2.000 |
Game Design | #1796 | 1.010 | 1.750 |
Fun | #1814 | 0.866 | 1.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Can Rewind Plant's and Interact
Did you write most of the code yourself and made all the assets from scratch?
The Codes are Written by a Coder, Half are Self Made, Half Assets are from Opengameart
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Comments
I think that's totally honorable to submit a game even when things didn't work out. Congrats for not giving up and having the maturity to face head on the mistakes you made, thanks to that, i' m pretty sure in the future you will be able to use the things you learned here to make an awesome project!
Just some things to keep in mind: the footsteps sfx used here don't really translates the sound the character appear to make, they feel way too heavy. Also, it's a good thing to make them more random(change pitch for example), so they don't feel so monotone.
On the graphics side of the things lies what I think is your biggest strength, even on this so called "not game" you still managed to make lots of models, particles and stuff, which is pretty amazing. One thing to take note is to learn how to better make use of the lightning along the scene, some places were just too dark! (and of course give the models proper collisions btw). The UI can be much better than it is now, not that it's not visually appealing, they simply don't do their sole purpose, that is to inform the player and give feedback for his actions(I honestly couldn't understand what the symbols were meant to say).
Aside from that, remember to always make sure you have a minimum viable product, a working prototype, before jumping on to super complex ideas and stuff, just cause it sounds like a good idea doesn't mean it's a viable one. First make sure you can make the main mechanic work, then you can add other things.
Again, congrats for the courage and good luck on your future projects! :D
Thank You For The Feedback and Cheering Motivation, I Humbly take this response and, Experience to use it well for our Upcoming Project's. If you don't Mind Please Provide Feedback for Our Other Games!
i could walk through walls, no colliders? and there were no instructions nor objectives. good effort
Well Yes there are No Colliders, As i described We Submitted this game in last Minutes, and you and We can't even call it a Game, The idea that we had in Mind just can't become Practical and to manage Things for our Game, But the reason Why we submitted this not so like Game just to ensure Ourselves that we are not Giving up instead of Quitting and to make our selves better with Past Experiences So that in Future we can Re Upload this Project in to a Complete one! Thank You!
would you mind rating my game. ill be glad you did.
Yes, I Will, Good Luck and Thank You!
I didn't get far since I got stuck very fast but it's ok, good effort!
Hope you had fun making it! ^^
Thank You For Playing, Well We did feel that we can't achieve the Final Target, but we did learn something new from our mistakes and, Experiences, Glad to had a Good Cheerful Community!