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Road To RANDOMNESS's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #1226 | 2.239 | 3.167 |
Innovation | #1249 | 2.121 | 3.000 |
Theme | #1266 | 2.239 | 3.167 |
Fun | #1309 | 2.003 | 2.833 |
Overall | #1321 | 2.023 | 2.861 |
Audio | #1323 | 1.768 | 2.500 |
Game Design | #1479 | 1.768 | 2.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
In this game you have to parkour your way to a door but after a fixed period of time you get rewinded!
Did you write most of the code yourself and made all the assets from scratch?
not all the assets but i wrote the code myself
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Comments
It took me a while to see the door, you should make it more visible, and it'd be nice if you made a sound for when you hit the ground, so you don't keep maneuvering your land after you landed and just fall of the platform, but it's nice.
The si-fi visuals are soo good!! I love it, 5/5 for Graphics! Maybe you should have reduced the randomness of the platforms, but that’s okay :) Cool game nonetheless.
I love the space/ sci- fi atmosphere in your game. Some might say your movement is a bit floaty but I think that fits with your game. A improvements I would like to see are:
-Indicate what the objective is for the player
-less random platform placement maybe?
-an indication when time is going to rewind would be nice
-Allow the player to jump of the sides of the platforms. The platforms may feel unfair but if you extend the collider just outside of the mesh there is a bigger gap in time where the player can press to jump. There is a gamedesign term for this but I forgot haha.
Had fun playing, thanks !