Using recoil from the gun makes for more engageing platforming. I liked the way you used the time rewind mechanic and it fits with the overall theme of the game nicely. I wouldn't be able to pass some obstacles without sticking to walls and firing though. This can be fixed by adding Platform Effector to the walls in Unity ;)
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Stone of Time's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #558 | 3.075 | 3.075 |
Theme | #584 | 3.300 | 3.300 |
Graphics | #585 | 3.350 | 3.350 |
Innovation | #615 | 3.075 | 3.075 |
Overall | #680 | 3.058 | 3.058 |
Game Design | #857 | 2.825 | 2.825 |
Fun | #872 | 2.725 | 2.725 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You can rewind time with the time-stone to get around obstacles. Rewinding time also disturbs the dead and makes them come out of their tombs.
Did you write most of the code yourself and made all the assets from scratch?
We wrote most of the code ourself and made our sprites + used only CC0-type assets to create the game.
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