I agree. I liked the visuals and the audio. Polish this up. You have a good base / prototype that could definitely be expanded on proud of.
Great job!
Please play and rate my game too:
Criteria | Rank | Score* | Raw Score |
Audio | #1176 | 2.003 | 2.833 |
Graphics | #1226 | 2.239 | 3.167 |
Game Design | #1351 | 2.003 | 2.833 |
Overall | #1364 | 1.964 | 2.778 |
Innovation | #1386 | 1.886 | 2.667 |
Theme | #1442 | 1.886 | 2.667 |
Fun | #1457 | 1.768 | 2.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
by the player being as a bot who works in the game and rewinds the puzzles that the past player has solved
Did you write most of the code yourself and made all the assets from scratch?
yes, I did the code all by myself, I took some inspiration from google so I have an idea on what I can make (but I didn't copy anything), except for the font,(it was a free download).
I agree. I liked the visuals and the audio. Polish this up. You have a good base / prototype that could definitely be expanded on proud of.
Great job!
Please play and rate my game too:
I think you misunderstood what my comment was stating. By polishing this up I meant completing this for production (if that is what your intentions are). For example, more levels. My game too has a lot of work if I want to actually try to publish for sale etc.
Again, I loooooved the aesthetics to this game. I am assuming you created the assets yourself except for the font. I am really digging your art style.
Keep up the great work!
This has potential! The gameplay needs a little bit more polish though, as most levels can be cheesed with the "box glitch", which is also very easy to perform. I'm referring to the fact you can hold an object below the character and jump indefinitely. Or perhaps it's intentional? Regardless though, fun little game.
Particle effects certainly look good and add to overall feel of the game, though they're not necessary all of the time, especially in a game-jam where you only have 7 days to develop the game! (We also didn't add particle effects because we were running out of time). I guess I was referring mainly to the box glitch (which I didn't realize was intentional, but now that I think about it, I can see how it can be considered as an alternate, easier version to beat the level), the way the physics objects can get stuck inside the level geometry at times and the way that sometimes the laser switches targets while still holding the left mouse button. These are minor issues though, I definitely know how hard it can be at times to get physics working properly and realistically in Unity, and I think you still did a fantastic job for a game that was developed entirely from scratch by a single person!
I like the graphics of the game; the sprites look really good! However, I think either the background or the text should be a little darker, as they tend to blend into each other, making it hard to read. The particles off the saws really helped make them seem threatening - good work on those!
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