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A jam submission

Re:SWATView game page

A game where you are a SWAT member that can rewind time around him!
Submitted by CrimsomKing — 14 hours, 50 minutes before the deadline
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Re:SWAT's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#5163.2173.217
Theme#7293.0873.087
Graphics#7723.0433.043
Game Design#8102.9132.913
Overall#8222.8802.880
Audio#9522.4572.457
Fun#9692.5652.565

Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
The game has turn based movement and action. You can rewind to past turns to knock out enemies and rescue hostages on time, but your current position in the world and supplies won't change.

Did you write most of the code yourself and made all the assets from scratch?
Besides the sound effects(sources credited after finishing the game) and snippets of code from tutorials/stack overflow it was all made from scratch by myself.

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Comments

Viewing comments 10 to 1 of 30 · Previous page · First page
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Developer

Thanks for the honest feedback. I definitely should have made a tutorial level.

Submitted(+1)

such creative idea that each step must be planned carefully to save all hostages :D 

Developer

Thanks for the feedback!

Submitted(+1)

Its pretty fun, maybe a little hard for me too...xd but it is great job

Developer

Thanks for the feedback! The game turned out harder than I thought.

Submitted(+1)

This game is actually pretty good! I got sucked into trying to kill these villians fast enough lol. Pretty hard, but also fun! Check out my game if you have a chance!

Developer(+1)

Hi, thanks for the feedback Novaborn! I rated your game and commented on it.

Submitted(+1)

good game

Submitted(+1)

The concept is very cool, however, it lacked balance, the first phase is already very difficult and extensive, taking into account that it should be a "tutorial"! And another detail, for some reason, the game screen was cut off in the webgl, but nothing that gets in the way! Great project!

Developer(+1)

Thanks for the review, AquaPunk! Yeah, the game really needed a tutorial level to explain how things worked. Someone already told me that the game screen is being cut, they said it could be because of the jams side bar. Playing the game in fullscreen solves the issue though.

Submitted(+1)

The game is good, but i played for 10minutes on the first level, i saved two people though. I guess it needs to have easier levels at the beginning.

Developer

Hi, thanks for the feedback waleedalqalaf! I feel like a tutorial mission should have been added, people do seem a bit lost at the beginning. You go to next levels by saving all the people and beating all bad guys. You do not need to beat all the bad guys at the last level though (level 4).

Submitted(+1)

Great job with the game! I like the mysterious vibes of the music and the turn-based movements seem like a nice touch too. However, the level design and overall graphics could use a little more polish.

Developer

Thanks for the feedback Silas! Once the jam is over I might rework the game design. There are some improvements that could be made to it and a few other stuff.

Submitted(+1)

Nice game! I feel like the level design is a bit... too much at the start at least. The objective is also unclear, but the eerie atmosphere is really cool and the gameplay really makes you think about where to move.

Developer

Thanks for the feedback T-MotiF! I wanted to make a tutorial level explaining everything, but I didn't have the time, so I just fitted the tutorial screen at the start. I feel like it really needed that training level.

Submitted(+1)

I like where this is going. However, it's hard to get started with it. The enemies seem to have a ridiculously long range and I find myself dead before I even walk into a room sometimes.

Developer

Hi milk9111, thanks for the feedback. Try holding left shift to see more of the screen, that should help. Enemies snipping you from offscreen shouldn't happen, but sometimes a part of their sprite is visible (like the tip of the gun) and Unity marks it as onscreen. I should add further onscreen checks or a maximum shooting range to make sure this doesn't happen though.

Viewing comments 10 to 1 of 30 · Previous page · First page