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Multiplayer Options

A topic by Nolic0321 created Feb 16, 2019 Views: 197 Replies: 1
Viewing posts 1 to 2

If one wanted to make an MP game and was able to within the time limit would it be considered against the rules to use something like PUN (Photon Unity Networking) for Unity?  I would use UNET but want something that doesn't requiring sharing ip addresses and PUN is so much clearer/easier to code.

Host

You can use PUN