I like the maze-like feel, and the map is fun to learn. The visual and audio components could be improved, and I ran into an assumed softlock that I hope gets fix. Interesting interpretation overall.
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How does the game fit the theme?
Strangely oriented home with shifting rooms.
What code and assets did you not make from scratch during the jam (if any)?
Sprites assets.
How many people worked on the game?4



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