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Psycho Psychic's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #1102 | 2.966 | 4.400 |
| Innovation | #1431 | 2.157 | 3.200 |
| Audio | #1451 | 2.023 | 3.000 |
| Enjoyment | #1468 | 2.292 | 3.400 |
| Overall | #1497 | 2.225 | 3.300 |
| Gameplay | #1558 | 2.023 | 3.000 |
| Theme | #1741 | 1.888 | 2.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Posing as a psychic you must find the cursed item best suited to each customer. Each item has a positive description which would interest customers but there is a catch! Customers will (potentially) risk activating curses with use.
Making too many assumptions while looking for clues will risk customers becoming suspicious. If you are unable to sell to a customer or if you sell the wrong item, the Devil will bring you back to purgatory forever. Successfully completing your mission will grant you your freedom.
What code and assets did you not make from scratch during the jam (if any)?
All code and visual assets for the game have been made from scratch.
SFX were sought through Epidemic Sound.
How many people worked on the game?2
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Comments
Was it just the four customers? I liked the idea but the game window was very small and I couldn’t seem to expand it. It also was very easy to match each person’s kind of obvious problem to the right item, but there was some good misdirection like the first guy getting a puppy. I’m not exactly sure how the theme interacts, do the curses actually happen/have an in game effect or is it more just on our conscious?
Art was pretty great overall and the concept is so cool! Mainly just wish there was a lot more to it! :)
Hi there, thanks for playing! Yes, just the four customers, we weren't sure if it was too easy because we knew them or just in general but the feedback leans to making it more difficult if we continue working on it.
No, we didn't have time to add an in-game element to the curses just yet so just playing on human conscious and funny disclaimers, if you can read them. The risk for the player also applies to potential failure as too many wrong guesses make customers suspicious, and they leave. You need a perfect sales score to pass; the player is essentially making risky sales to be freed from purgatory.
Expanding seemed to work for some and not others so we will have to look into it, thanks for the feedback :)
I like the concept of this, but the text is very small! Was tough for me to read the item descriptions
thank you for the feed back ☺️ we tried to make it small as some what of a artistic design. Seeing part of the risk is for the actual consumer. So we wanted it to look like fine print in a contract . But in hind site could have been bigger for sure! 😀
Fun concept! Nice execution, well done!
thank you ☺️