flagged?
Submitted
Nothing Could Go Wrong probably| Criteria | Rank | Score* | Raw Score |
| Audio | #1787 | 1.488 | 2.400 |
| Visuals | #2027 | 1.364 | 2.200 |
| Gameplay | #2040 | 1.240 | 2.000 |
| Innovation | #2051 | 1.240 | 2.000 |
| Overall | #2065 | 1.282 | 2.067 |
| Enjoyment | #2069 | 1.240 | 2.000 |
| Theme | #2098 | 1.116 | 1.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Run into different biomes and ensure *Nothing goes wrong*
What code and assets did you not make from scratch during the jam (if any)?
Forever Engine Asset
All 3d assets were from Unity Marketplace and Sketchfab
(Except the Terrain assets )
How many people worked on the game?5
definitely could use some polish, but a solid framework for sure!
I like the vibe the game gives and the music is rly fun. The controls are a little whacky ;) But I actualy didn't get how to "die" in the game - cause nothing can harm you, can it? I got stuck into a tree at about 350 points and then the game just counted further into infinity ;) Not sure where the "finish" is tho. Keep on doing this, maybe this got potential to be a template for a snowboard game? Or some wierd fantastic "spaceboard"? ;)
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