Play game
Wrong Cave's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #1120 | 2.605 | 4.200 |
| Audio | #1220 | 2.357 | 3.800 |
| Overall | #1412 | 2.212 | 3.567 |
| Innovation | #1457 | 2.109 | 3.400 |
| Enjoyment | #1497 | 2.109 | 3.400 |
| Gameplay | #1503 | 1.985 | 3.200 |
| Visuals | #1551 | 2.109 | 3.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Story is related.
What code and assets did you not make from scratch during the jam (if any)?
Character controller
How many people worked on the game?2
Leave a comment
Log in with itch.io to leave a comment.





Comments
please rate my game too!
Looks awesome man!
While I do enjoy the "juice" that your game has, it was so short and so easy. A potential fix for the easy bypass would be to put a wall in that makes it so you can't proceed until you kill all enemies like Zelda or others. Maybe less health kits too. Regardless, I'm glad you submitted your game!
The level was made in a very short time so I couldnt make it longer. Thanks!
I love the concept. I like there's a variety of monsters that run at you, but I was a little surprised I could really just run past them all and get to the end of the game. I won, but I feel like maybe I cheated a bit since I didn't stick around and try to beat everyone. I love the idea of having the health dispersed in the game, kind of Pac-Man vibes. Keep going!
How was this the best option? Who gave the goblins guns? Really hope we get answers to these questions in the sequel.
But really, was fun. Movement and shooting felt good and impactful. Good job :)