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Nothgingham's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #1675 | 1.941 | 3.500 |
| Innovation | #1780 | 1.664 | 3.000 |
| Gameplay | #1846 | 1.525 | 2.750 |
| Theme | #1895 | 1.525 | 2.750 |
| Overall | #1915 | 1.549 | 2.792 |
| Audio | #1922 | 1.248 | 2.250 |
| Enjoyment | #1969 | 1.387 | 2.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
It feels very easy at the beginning almost like nothing can go wrong. Then it gets really hard.
What code and assets did you not make from scratch during the jam (if any)?
All was made during the jam.
How many people worked on the game?1
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Comments
I was confused as to how I died since I only survived for one day. I tried to gather as many stones and wood as I can but some of them are hard to find. Although, I did love the environment art and the dynamic shadows around my player and the entire scene.
I was confused what I had to do. In the end I survived 8 days by picking up sticks and stones and piling them in my tent. 20kg felt like too low of a weight limit.
I'm guessing the ethereal particles are good thing
It seems well made, and there a good amount of innovative themes. However it has a couple bugs. Well made either way!