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A jam submission

RuleBreakerView game page

A game with hidden rules
Submitted by Nicholas Alesse — 7 hours, 30 minutes before the deadline
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RuleBreaker's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#15082.1093.400
Innovation#16201.8613.000
Gameplay#17001.7362.800
Enjoyment#17631.7362.800
Overall#17981.7162.767
Visuals#18041.7362.800
Audio#20121.1161.800

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
I interpreted the theme "Nothing can go wrong" as meaning rules that can't be broken, so I made a game where each level has a hidden rule that needs to be discovered in order to progress.

What code and assets did you not make from scratch during the jam (if any)?
The models are from asset packs I found on itch and are linked on the project page

How many people worked on the game?
1

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Comments

Submitted

Took me a second to understand what was going on, but overall enjoyed having to figure out the rule for the level. I think the 2nd level could have a little more leniency when doing it wrong, I understood the rule (I think haha) but felt too tedious.

Submitted (1 edit)

Congratulations for the work accomplished! I can't move correctly because i have a french layout keyboard and WASD does not match on my keyboard :'( arrow keys did not help. Audio for the game would have been cool!

Submitted(+1)

Actually a really cool idea! I thought it was broken when I couldn't move before I checked the game page, so it could benefit from just a little text on screen for the first level telling you what's going on.  Another good rule would've been that you have to be looking straight up when moving. Good job!