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Rockamble's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #507 | 3.236 | 3.889 |
| Theme | #906 | 2.866 | 3.444 |
| Innovation | #953 | 2.774 | 3.333 |
| Overall | #1068 | 2.727 | 3.278 |
| Visuals | #1071 | 2.866 | 3.444 |
| Enjoyment | #1126 | 2.681 | 3.222 |
| Gameplay | #1539 | 1.941 | 2.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Entirely, it provides unexpected situations which depend on player's decisions.
What code and assets did you not make from scratch during the jam (if any)?
Only custom cursor, it didn't work properly in the build, although in unity it worked perfect.
How many people worked on the game?1
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Comments
Hello! So:
This game falls within that genre of "lab mixing" satisfaction, similar to "Powder Game" or "Infinite Craft". The rocket animation (both take off and explosion) are definitely satisfying and look good.
The problem is that there's zero way of determining how to mix the ingredients, what they are, or how the score is even determined. If those three issues were solved, this would turn from a random-clicking experience to an actual, likely enjoyable, puzzle videogame.
Nonetheless, congrats on the entry! I haven't seen many traditional puzzle games in this jam.
I like the idea, would be cool if you could actually see the rocket fly and have a flying bit to it
Captain Falcon had the perfect amount on the second attempt and flew into space lol!
It feels good to blow up a rocket ship.
Very nice concept! First two tries, I managed to have a successful launch. Then I became too confident in my science skills and went full Uranium.. Well..