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A jam submission

Museum TouchéView game page

Possess the cases, use the weapons, and make sure visitors keep their distance. After all, nothing can go wrong.
Submitted by Rizosha, kene991 (@kumelogames), Odis Pixel (@odispixel) — 45 minutes, 23 seconds before the deadline
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Museum Touché's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#13662.4113.286
Innovation#13992.2013.000
Gameplay#14352.0972.857
Enjoyment#14552.2013.000
Overall#15212.0622.810
Audio#16721.6772.286
Theme#17561.7822.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
As a spirit, you take over 4 weapon cases that you control to prevent museum goers from touching you. If you you fail, the weapon cases will eventually crumble and be no more. Nothing can go wrong!

What code and assets did you not make from scratch during the jam (if any)?
Music and Audio packs obtained from Humble Bundle

How many people worked on the game?
3

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Comments

Submitted

Neat game! I think visual and audio feedback could be added for when you try to switch to a cooldown weapon and can't. More content would go a long way, but otherwise nice work!

Submitted

Really funny concept, nothing like smashing all the museum goers who step over the line.

I had a little trouble understanding the hitboxes or when I would lose health, as it felt like there was a slight delay or something causing me to feel like I was losing health even when nobody was around.

The idea reminded me of old-school miniclip and flash game vibes, from the 2000s/2010s which is always a positive in my books.

Submitted

Cool concept, and a nice execution =)! 

I really enjoyed the graphics and animations! Having a unique animation for each weapon feels awesome and kinda give some uniqueness to each "character"! I liked the general ambiance of your game and the story behind it, that was quite unique ^^!

The music is fitting and the sound design is on point, it really felt good to slice through all these people (I might get into trouble for this sentence xD). You cared about the sounds and it shows! This point is often overlooked during jam games, but you nailed that part and it really contributed to the experience =).

The gameplay is simple, but catchy! However, this is where I found the first drawback of your game ^^'. Not being able to select a weapon that is on cooldown felt a REALLY clunky. I would have prefered being able to select it, but not "fire" it while the cooldown is active, because switching weapon was weird otherwise ^^'. Like, I had a case where my down-right weapon died, and I had my down-left weapon selected. In that configuration, it felt impossible to select my top-right weapon as long as top-left was on cooldown. Other than that, it was quite enjoyable to control each weapon ^^.

Finally, another nitpick is that I don't really see the theme in your game ^^". I mean, "nothing can go wrong" because if I fail, I get hurt... But it feels like a normal game mechanic that you would have implemented even without the theme, right ^^'? Or am I missing something?

Overall, that was a nice and enjoyable experience, and even if it was a bit rough around the edges, that's expected for a jam gam =). Good job!

Submitted (1 edit)

Cool concept, just needs some more content! The art and sound design as well as the different weapons are great. In my opinion the current swtching mechanic could use some refinement. I often ended up being confined to one corner even though the other one was available (which in itself makes for an interesting dynamic, but I don't know if it fits). I also had some trouble when a "tower" that died was selected. Great game!