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Blue Collar's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #1463 | 2.255 | 2.875 |
| Audio | #1533 | 1.863 | 2.375 |
| Innovation | #1615 | 1.863 | 2.375 |
| Theme | #1618 | 1.961 | 2.500 |
| Overall | #1663 | 1.879 | 2.396 |
| Gameplay | #1761 | 1.667 | 2.125 |
| Enjoyment | #1816 | 1.667 | 2.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Everything in the engine room is constantly breaking down. Also, the company expects that you ensure "Nothing can go wrong!"
What code and assets did you not make from scratch during the jam (if any)?
Sound Effects were downloaded from zapsplat.com
Everything else was made by us during the jam :)
How many people worked on the game?2
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Comments
Seems pretty cool, but I keep failing and don't undestand why. Really liked the sound effects though, reminded me of Half-Life.
The vibe was very sinister which I loved! Wasn't entirely sure if clicking the temp buttons were doing anything or not, would like some more feedback there. Liked seeing the upgrades show up each day, Day two I was like "wtf is this thing now!?" lol
I liked the idea around the game, nice visuals too, great work!!
I like the tone and overall vibe. The gameplay loop left me wanting more.
The visuals are nice, but I found it just kinda confusing.