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Murphy Street's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1702 | 1.612 | 2.600 |
| Gameplay | #1868 | 1.488 | 2.400 |
| Theme | #1915 | 1.488 | 2.400 |
| Enjoyment | #1990 | 1.364 | 2.200 |
| Overall | #2011 | 1.406 | 2.267 |
| Innovation | #2051 | 1.240 | 2.000 |
| Visuals | #2085 | 1.240 | 2.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Something goes terribly wrong
What code and assets did you not make from scratch during the jam (if any)?
Tree and texture assets
How many people worked on the game?1
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Comments
Reminds me of Slender a bit! Other folks mentioned the cursor issue and I think that was the only thing keeping me from going on for too long. Was a little difficult to turn around to keep the enemies at bay on a 4k monitor.
I hope the demon pizzas don’t attack me if Google maps takes me down a country road. 😔
The idea is there for sure, it needs some polish and I don't mean language. I must be pretty bad at this cuz I was constantly dying at spawn xd. Atmospherte was good tho and there was even some lore. 2 sp00ky 4 me
Now that I've had a chance to play it, it's alright. You did forget to lock the mouse into the game window for the gameplay portion; I also couldn't go very far without being attacked by the ghost thing since they seem to go pretty fast and I couldn't tell if there was a sprint.
yeah, that's fair, I had to unlock the mouse on the last day to quickly solve a bug and didn't have time to work something out, also couldnt figure out how to stop enemies spawnkilling you in time either, probably should have allot time in the begging to fix errors like these.
You uploaded your entire project instead of an exported build
hmm working on it
should be working now
I think you forgot to export your project. These are basically the raw files
Hey I tried downloading your game but I couldn't find an application to run