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Tune it out's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #147 | 3.769 | 3.769 |
Theme | #329 | 3.538 | 3.538 |
Audio | #446 | 3.308 | 3.308 |
Overall | #469 | 3.359 | 3.359 |
Gameplay | #520 | 3.231 | 3.231 |
Enjoyment | #678 | 3.231 | 3.231 |
Visuals | #907 | 3.077 | 3.077 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You cant let anything destroy your beautiful performance - nothing can go wrong
What code and assets did you not make from scratch during the jam (if any)?
I did not make the music
How many people worked on the game?1
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Comments
Cute! Reminds me of that one minigame in Wii Play where you have to find the Mii that doesn't belong. Great job!
Cool idea and cute pixelart! Great work!
Very cool concept! Had quite a learning curve to figure what I was looking for. Good job!
Great game and original idea! It was kinda difficult for me but with time it got easier. I’m not colorblind but it was a nice touch to add a colorblind mode too!
Your game is really creative!
very creative idea, makes you wish it was longer by the end. Btw I could not find a way to make it full screen, but that may have been just me. Nice job!
thank you. I think you should be able to fullscreen the downloaded game, but i had some issues getting fullscreen working on the browser
What a great concept, the game is very original, only sometimes I felt that the one who gave the false note, really told me wrong, but I guess that's part of the game.
yes, one of the things that happens at higher difficulties is that the “wrong note” is spawned further away from the saboteur, at Easy difficulty they will spawn exactly in the center of them :D but thank you for your feedback, much appreciated
Cool concept! I would have loved to see it get more intense the farther you got. Well done with the time you had!
thank you for the compliments, and yes, i think this game can handle getting a lot more chaotic as time goes on :)