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All Systems Offline - Game Jam Edition's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #1528 | 2.151 | 3.167 |
| Innovation | #1579 | 1.925 | 2.833 |
| Theme | #1727 | 1.812 | 2.667 |
| Overall | #1874 | 1.604 | 2.361 |
| Enjoyment | #1883 | 1.585 | 2.333 |
| Gameplay | #1904 | 1.472 | 2.167 |
| Audio | #2124 | 0.679 | 1.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
If you crash or are too slow, you restart the game
What code and assets did you not make from scratch during the jam (if any)?
all was made during the jam
How many people worked on the game?1
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Comments
i love the idea, the controls being relative to the ships rotation is very disorientating, but not in a bad way necessarily. also what do you do when all of the docking ports are taken?
Thanks for the review! When a ship docks you can click on it and start moving backward to undock it.
Good luck on flushing this game out. I like the controls you have, and +1 for using Godot lol
If you get a chance, I'd appreciate any feedback about my game as well. Thanks!
Thanks!
The visuals are good. At least there's that.
Yeah, I didn't have time to finish it, I plan to finish it afterwards
Interesting idea, Would love to see this explored more
I'm planning to finish it after the jam ends, I don't exactly know when tho