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The Last Interview's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #1099 | 2.589 | 3.111 |
| Theme | #1281 | 2.404 | 2.889 |
| Enjoyment | #1310 | 2.404 | 2.889 |
| Overall | #1400 | 2.234 | 2.685 |
| Gameplay | #1407 | 2.126 | 2.556 |
| Audio | #1479 | 1.941 | 2.333 |
| Visuals | #1668 | 1.941 | 2.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
In order to pass the interview, the player needs to have nothing go wrong.
What code and assets did you not make from scratch during the jam (if any)?
All art, sound, fonts, and music were premade. They are credited on the itch.io page, and all have the appropriate license to use them.
How many people worked on the game?1
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Comments
I liked the eye contact mechanic. Pretty funny.
Nice concept! good job!
This was a very interesting idea, the eye contact aspect was a nice touch to keep you on your toes. The grading is a little harsh though, I got 95 and wasn’t hired :( Well done!
I got 99 but did not get hired, very sad
97/100 still not hired... rip
I enjoyed the dialogues! I didn't get how eye contact mechanic work for some reason. At first playthrough I answered very honestly, and wasn't hired :D Guess I need to update my CV.