The visuals are great, but I got stuck at the part where it says to release spores. I interacted with something in the ground but wasn't sure how to move forward. Still, love the art style and would love to try again after some updates! Keep it up!
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WEATHER 'GI's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #866 | 2.583 | 3.444 |
Theme | #1020 | 2.167 | 2.889 |
Audio | #1084 | 1.833 | 2.444 |
Overall | #1102 | 1.944 | 2.593 |
Innovation | #1123 | 1.833 | 2.444 |
Game Design | #1173 | 1.750 | 2.333 |
Fun | #1282 | 1.500 | 2.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The narrative of the game is that a storm has begun in the mountains and the elder tree wants to warn the other trees in the valley below. He sends his fungi friends down through the ground to warn them before it's too late.
The design idea was that you can play as a mushroom above ground with different spore abilities for traversal, but then turn into electricity and move through the mycelium underground at lightning speed and solve circuit puzzles.
Due to time constraints I haven't been able to add the other mechanical features. It sort of just ended up being kinda a few very dull basic features and not much gameplay, but I focused most of my time on learning new stuff around environment art, shaders, particles and that kinda thing so it went well in that regard IMO
Did you write all the code and made all the assets from scratch?
I wrote all the code myself and made some of the assets (like some environment stuff, the two characters, the UI) myself. Many of the environment assets are from the Unity asset store but I have used a custom cartoon shader on them for a consistent visual design. I am planning to post a credits list to the project page but I am very tired and don't have much time.
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