Sliding and dropping objects was bit clunky but otherwise the game was good.
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POLYDOOR's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #14 | 4.125 | 4.125 |
Overall | #22 | 3.868 | 3.868 |
Theme | #30 | 4.167 | 4.167 |
Fun | #32 | 3.875 | 3.875 |
Innovation | #81 | 3.542 | 3.542 |
Graphics | #87 | 3.958 | 3.958 |
Audio | #99 | 3.542 | 3.542 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The main puzzle mechanic is that doors can act either as portals or as regular doors + other puzzle elements :0
Did you write all the code and made all the assets from scratch?
All code and art were made by myself except the base portals code, which is made by Sebastian Lague and MIT-licensed, and the base fps controller, which is made by Dani.
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