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A jam submission

MIND:DIVEView game page

A short psychological horror 3D platformer experience.
Submitted by Cocobeans Interactive — 3 hours, 58 minutes before the deadline
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MIND:DIVE's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#2183.5773.688
Innovation#2463.0323.125
Graphics#2563.3953.500
Overall#2703.1533.250
Audio#3022.9713.063
Game Design#3273.0323.125
Fun#3392.9103.000

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Dive deep into the mind of a patient afflicted with chronic social media addiction.

Did you write all the code and made all the assets from scratch?
I wrote ALL code and created 99% of the assets from scratch.

All assets not made by me are clearly credited in the credits screen.

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Comments

interesting job

Could you please rate my game  -  https://itch.io/jam/brackeys-10/rate/2236838

Submitted

Goes hard

Submitted

This is a great base but has some issues. As a massive platforming games fan I have a few tips. The game could use some coyote time especially because it is first-person view and we cannot see our feet. Being able to sprint mid-air felt weird but I got used to it after some time, A bigger problem caused me smaller platforms required to get to some of the dopamine spots. Also, I am not sure if you have any checkpoints in the game, but if you do I haven't found them, so restarting from the start of the level felt sometimes devastating, especially after getting to some further away dopamine spots and falling down on the last jump. Being able to regulate the height of your jump would be nice as well since you don't need max height for most of the jumps in the game.


Now movement other than lack of coyote time feels good and responsive, graphics have this nice retro vibe, and the art style with floating brain reminds me  Psychonauts game.  Voice acting was really good for a jam game! Overall I enjoyed my time a lot and would love to see you work on it some more and polish some of the stuff I mentioned above. 


Also thank you for playing and scoring our game o/

Developer(+1)

hey Shogun thank you for leaving such an in depth response. This character controller was made completely from scratch so I'm glad to hear that the coyote time was the biggest thing you didnt like. The sprinting mid air was done on purpose to give a more responsive (albeit les realistic haha) feel to the jumps to give the player maximum control over their movement. 

Also i did not have time to implement checkpoints or jump height regulation although i do understand your frustration as i also got frustrated play testing it haha

Anyways thank you again for playing, rating, and critiquing!!

Submitted

I loved the graphics and the movement was amazing

Developer

Thank you!!!!!

That character controller was made from scratch so i really appreciate it!!!!

Submitted

i have a question

Submitted

Really cool ^^ amazing skybox


Developer

Thank you!

I wish i could take credit for it haha it was part of a free pack made by AVIONX on the unity asset store called "skybox series free"

Submitted

This reminds me of oldschool platformer games when im jumping around in the mind area, voice acting was good and the dialog was nice and too the point really well done!

Developer(+1)

Thank you!! I really enjoyed your game as well. Glad you got hit with the nostalgia!

Submitted

yeah that floating jumping is a nice vibe! :)

Submitted

I actually loved the retro style! It looks amazing! All I would say to include is possibly some music, or ambience, basically any additional sounds too add to the experience. Because I really enjoyed the style of the game!

Developer

I totally agree, I didnt have time to compose any music towards the end and i totally forgot to add footstep noises haha but thank you for playing!

Submitted

I really enjoyed this game! I loved the aesthetic and the voice acting!

Developer

Thank you! I really appreciate you playing. I also enjoyed your game!

Submitted

Interesting design with a nice twist at the end. Was a bit tough and frustrating to get to the last dopamine cell (on the far left). But I liked the design, mood and sound. 

Developer

I'm happy that you pushed through the frustration and got to the end! The orchestra at the end was an original composure. Thank you so much for playing!!

Submitted

I was really bad at the parkour, but the voice acting was really good and it aproached the theme in a different way.

Developer

Thank you!!! Your game was one of my favorites.

Submitted

This is a very nice game, although it may be my computer but the game was on a lower resolution. EIther way, very creative

Developer

Thank you Robert! The resolution is supposed to be low. I tried styling it like a ps1 game.

Submitted

Great voice acting!

Developer

Thank you Eliane!

Submitted (2 edits)

So, I made it to the Brain at the end of the Parkour, but then? It isn't clear of what I'm supposed to do.. Anyway great design, the voice acting is of quality and add a tons to it. Kind of Stanley Parable, I don't know why? Didn't understand the story well, though.

Developer

Hey Shigeal, I really appreciate you taking the time to play my game. I think you might have just needed to walk closer to the brain, its interactable just like the other dopamine balls and it launches the final cutscene and brings the story to a close. Thank you again!