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An Eldritch Dive's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #1 | 4.593 | 4.593 |
Graphics | #6 | 4.407 | 4.407 |
Overall | #32 | 3.827 | 3.827 |
Audio | #35 | 3.815 | 3.815 |
Game Design | #92 | 3.593 | 3.593 |
Innovation | #97 | 3.407 | 3.407 |
Fun | #243 | 3.148 | 3.148 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You dive into the ocean to uncover its dark secrets
Did you write all the code and made all the assets from scratch?
no, the music was made by a friend for a previous brackeys jam game which was never submitted so i reused it in this game, the SFX are from freesound.org everything else was made from scratch
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Comments
A very simple game, with very simple controls, very simple objective, but I frickin' love it. Theming it around eldritch entities is spot on, the theme was just calling for it. I had the shivers after reaching the 400 meters or so, you nailed it on the ambience. The music is just chilling, and makes you more and more anxious anytime the torch breaks! Only complain here is that it's a bit repetitive after you get to know the game loop better, but I like to see it more as an experience than a game. The ending cutscene is amazing, I just love games that can keep the feeling of mistery until the end.
aaw thank you so much, you are completely right i designed this game as an experience more than a game and added the gameplay loop like on the last day i just wanted to see how immersive i could get the ambiance of a game and im glad it seemed to work
The animations in this are really good! also the depths were quite beautiful! cool game :)
Graphics were stunning, but the gameplay got a bit repetiv after a while
yeah i spent all my energy and time on graphics so the gameplay suffered a bit lol
I thoroughly enjoyed the game's atmosphere, from its captivating opening to its satisfying ending. In my opinion, the game is a bit easy and short. Nevertheless, great job! 🙂👍
thanks, unfortunatly i just hadnt enough time to make more content to make the game longer since i spent 90% of my time on artwork lol, will maybe work on an update after the rating period tho
Nice game, I enjoyed the graphics and the overall atmosphere, as well as the gameplay that supported it, especially when I made typos.
For me, it turned out that the best tactic is to simply move the mouse around the bell in a circular motion, which felt oddly. Perhaps requiring a moment to stay on the enemies could enhance it.
oh great idea will definitly implement this