I really like the visuals, the idea of using the puzzles to fight is clever, i really like it, thats quite clever idea really, I find overal the game very solid and fun, well made everything!! I wish i could have time to check fully before the jam end, its a cool game really
Play game
Switching Gears's itch.io pageGame's Take on the Theme
The player can rotate the level as the key mechanic
Did your team make the majority of the art and music during the jam?
Yes
If not, please link to any asset packs or resources used here.
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Comments
Fun concept. Love having to use puzzles to defeat the bosses, it took me a while to figure out how to deal with the spider, I thought the idea was to use spin the station to make the bosses fall to the spikes but the spider is climbing the walls of the station, then I figured out I had to push the big red button to electrify the pads to deal damage, maybe you could have that button have like a flicker glow, that would make it pop and catch the player's attention.
The bosses are neat, pretty easy to deal with as the main focus is to figure out how to kill 'em, I personally think the first boss is the harder of the three bosses, the hornet I just had to wait till the falling barrels and let gravity do the work for me and the spider it was just the waiting game until it got to the pad and dodging projectiles, I barely even spun the station on that one.
Overall, pretty fun game with neat puzzles.
Very fun Idea! I really like the concept of little puzzles for each boss to defeat and the great artstyle the game has! there where some minor bugs in my playthrough, letting myself out of bounds from a room spin or the second boss getting stuck in a electric pad, but they got solved themselves for whatever reason.
Ignoring the performance issues I had (felt like it was running at 20 frames), the game is an interesting take on the boss rush concept.
Rather than fighting the bosses directly you are spinning the rooms around them and trying to get them to move into traps.
Its a cool idea and one with potential, but could do with a little more fine tuning and more complex boss behaviour. I occasionally got warped into a different corner when rotating and other small bugs. Also the third boss just stopped attacking after summoning the bees so I couldn't get to to dive into the spikes anymore.
Overall the audio and visuals are great and the game has a lot of potential.
Everything feat super good honestly ! I just find that the LD of space could be more twisted, platformy (for making the fall twistable by the player as some time he will be protected, or something else, etc who add some depth to the analyzis ways of the map and gameplay. Also music and art hit very good ! Well played :D
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