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A jam submission

Switching GearsView game page

A hectic boss rush in which you control the orientation of the level whilst battling evil robot bugs!
Submitted by Zach Noorman (@zachnoorman)
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Switching Gears's itch.io page

Game's Take on the Theme
The player can rotate the level as the key mechanic

Did your team make the majority of the art and music during the jam?
Yes

If not, please link to any asset packs or resources used here.
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Comments

Submitted

I really like the visuals, the idea of using the puzzles to fight is clever, i really like it, thats quite clever idea really, I find overal the game very solid and fun, well made everything!! I wish i could have time to check fully before the jam end, its a cool game really

Submitted

Fun concept. Love having to use puzzles to defeat the bosses, it took me a while to figure out how to deal with the spider, I thought the idea was to use spin the station to make the bosses fall to the spikes but the spider is climbing the walls of the station, then I figured out I had to push the big red button to electrify the pads to deal damage, maybe you could have that button have like a flicker glow, that would make it pop and catch the player's attention.

The bosses are neat, pretty easy to deal with as the main focus is to figure out how to kill 'em, I personally think the first boss is the harder of the three bosses, the hornet I just had to wait till the falling barrels and let gravity do the work for me and the spider it was just the waiting game until it got to the pad and dodging projectiles, I barely even spun the station on that one.

Overall, pretty fun game with neat puzzles.

Submitted

Very fun Idea! I really like the concept of little puzzles for each boss to defeat and the great artstyle the game has! there where some minor bugs in my playthrough, letting myself out of bounds from a room spin or the second boss getting stuck in a electric pad, but  they got solved themselves for whatever reason.

Submitted

Very creative solutions!
Rated! ;)
Thank you, if you check out and rate mine as well!
All the best! ;)

Submitted

Not bad

Submitted

Ignoring the performance issues I had (felt like it was running at 20 frames), the game is an interesting take on the boss rush concept.

Rather than fighting the bosses directly you are spinning the rooms around them and trying to get them to move into traps.

Its a cool idea and one with potential, but could do with a little more fine tuning and more complex boss behaviour. I occasionally got warped into a different corner when rotating and other small bugs. Also the third boss just stopped attacking after summoning the bees so I couldn't get to to dive into the spikes anymore.

Overall the audio and visuals are great and the game has a lot of potential.

Submitted

Everything feat super good honestly ! I just find that the LD of space   could be more twisted, platformy (for making the fall twistable by the player as some time he will be protected, or something else, etc  who add some depth to the analyzis ways of the map and gameplay. Also music and art hit very good ! Well played :D

Submitted

Super creative, I love having to rotate the the room to damage the bosses with the environment! The models and artstyle look great, but I feel like bosses are pretty exploitable, and can be defeated rather quickly, especially the first and second bosses.