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A jam submission

FatCat Nexus - CatAclysmView game page

Submitted by Mathias Neubert โ€” 17 days, 11 hours before the deadline
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FatCat Nexus - CatAclysm's itch.io page

Game's Take on the Theme
The player spins a wheel of fortune before each boss fight to determine the level of difficulty. Dynamic results.

Did your team make the majority of the art and music during the jam?
No

If not, please link to any asset packs or resources used here.
Character ansimuz.itch.io penusbmic.itch.io untiedgames.itch.io toymaster.itch.io aztrakatze.itch.io matjannaaa.itch.io atomicrealm.itch.io creativekind.itch.io clembod.itch.io chierit.itch.io szadiart.itch.io Effects ansimuz.itch.io regenstudio.itch.io creativekind.itch.io Tilesets & Decoration penusbmic.itch.io ansimuz.itch.io pixelina-art.itch.io kuroren.itch.io nyknck.itch.io szadiart.itch.io Music Komiku Other Content dreamypixelart.itch.io beamedeighth.itch.io niyazych.itch.io

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Comments

Submitted(+1)

That was a very engaging little game! It feels like luck plays a big role, but even so, it was a fun experience. Great job!

Submitted(+1)

I like how the wheel works here, its nice in graphics and mechanics really, all fitting in the theme of spin, I rate graphics on top but all is good, also if you have time please check my game, thanks!!

Submitted(+2)

Hey There!

Whenever I have time, I go through the lesser-rated games list, and that's where I found your project - I just rated it! ;)

If I may kindly ask, would you take a look at my project as well? If so, Thank You in advance! (Here's an important devlog info for it!)

Wishing you all the best!

Submitted(+1)

This was a cool experience! The wheel was pretty unfair to me, but I guess that's how luck works! The thing I had most difficulty with is around the jumping mechanic - for one it feels very stiff by having the same velocity all around, and some of the bosses change their direction instantly as I pass them, making it so the biggest challenge of the level was not falling on top of them. 

Submitted(+1)

Played through to the end, surprising amount of content, lol. Pretty good all in all! The jump is a little hard to control, and changing weapons is very cumbersome, especially in the middle of more intense sections. 

Developer

Thank you. How did you cope with the difficulty level? Do you think it was well balanced or do you have any suggestions for improvement?

Submitted(+1)

Honestly think it was pretty reasonable! Most bosses were in one try, but not a cakewalk. Funny enough, the assassin guy with the knife was the hardest for me, the teleport right up to you kept getting me every time, lol. The heal-over-time wheel bonus is super OP too, pretty much impossible to lose with it.

Developer

Trailer: