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Kleptomancy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
BOSS DESIGN | #12 | 3.943 | 3.943 |
SOUNDS / MUSIC | #16 | 3.800 | 3.800 |
Overall | #34 | 3.671 | 3.671 |
ART / VISUALS | #43 | 4.000 | 4.000 |
CONTROLS | #48 | 3.486 | 3.486 |
FUN | #49 | 3.486 | 3.486 |
USE OF THEME | #70 | 3.314 | 3.314 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
Play as the kleptomancer in this real-time deck-building roguelike where you steal cards and artifacts from the bosses you defeat, affecting their behavior as you encounter them again.
Did your team create the vast majority of art and music during the game jam?
Yes, we made all of them, except the sound effects which were taken online and are free-to-use.
Did your game use PlusMusic?
No.
Did your game use Playroom?
No.
Did your game use generative AI art?
No.
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Comments
Wow, the music is absolutely fantastic! The game provides a satisfying level of challenge, and each boss is distinctly unique. Great job!
Thanks so much! And I'm happy to hear you found the difficulty satisfying!
The game has its own cool art style. I don't know how, but the setting perfectly conveys the necromancer theme.
Glad you thought it was cool!
WOAH. This is amazing work. This game is so complex compared to other games.
Randomness makes this super replayable like the comment below says. Exchange mechanic implementation was really good.
The game is pretty hard lol.
I think that it could use some more sfx. But other than that...The dynamic music and artstyle is peak!
Glad you liked it! Lots of players do find the game hard lol. A lesson for the future I guess. And maybe the environment could use some sounds to improve immersion, maybe some fire crackling or some flies buzzing. Thanks for the feedback!
I don't know what to say, I am breath taken. The art is great, the sounds are great, the bosses are fun, the controls are great and the Exchange theme is so crucial to the game that it makes it very hard to chose what to change.
The game is quite hard, but fair, and there is so much replay ability that this game feels extremely complete.
This really made my day! Knowing people enjoy our game is VERY motivating! Thanks so much!
its AMAZING game!!! very nice music and very cool design, i wish you a high place!!!
Thank you! That means a lot!
Such a unique and cool concept! The visuals are 10/10, reallyyyy well-done :D
Thanks! It took a LOT of iteration to find the style that works best.
Equally beautiful and hard! Love the stile and the music is on point, i didn't finish it but will keep playing and improving to do so hopefully!
Thanks for playing! We did want to emphasize the roguelike element so the player had to die a lot, though I hope it's not too hard.
The style that you decided to go with for this game is amazing. I love when people push the bounds of pixel art like this. Gameplay can be difficult at first, especially when having to look away from the boss to check what cards you have. I'm also not a very patient player, and this game appears to reward patience and spacing over aggression. You also have a lot of unique bosses. I've never played Neon White, but this seems similar to that. Nice work!
Glad you liked it! Though tbh the style's kinda an excuse to avoid frame by frame animation lol. And yeah, I think the game could use some difficulty options to allow players to enjoy it at different paces. Thanks for the feedback!