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Guardian Of Time DEMO's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
BOSS DESIGN | #302 | 1.753 | 2.600 |
SOUNDS / MUSIC | #311 | 1.483 | 2.200 |
Overall | #348 | 1.416 | 2.100 |
ART / VISUALS | #349 | 1.618 | 2.400 |
FUN | #351 | 1.348 | 2.000 |
CONTROLS | #352 | 1.483 | 2.200 |
USE OF THEME | #382 | 0.809 | 1.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
The "Guardians of Time" game fits perfectly into the "boss rush" theme by challenging players with an intense, focused boss battle experience. In the demo, players face a specific challenge: defeating a colossal monster that poses a significant temporal threat.
Did your team create the vast majority of art and music during the game jam?
Yes
Did your game use PlusMusic?
No
Did your game use Playroom?
No
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Comments
I really like how the game looked and the story had an interesting hook, but I think the game was a way too hard. The boss could one shot me with the laser attack that is hard to tell when he is going to do (Besides the exlamation mark) and I think the moving camera is more sick indusing than anything.
I liked the visuals, but felt the connection to the exchange theme was not immediately obvious. At times the game also felt quite unfinished and buggy and left me wondering what was happening and why.
Laser attack and collision damage is really hurts the game.. Also no hints on controls are really sad. Boss design are good but game is too unfair to the player(
I like the boss design alot cool artwork!
couldnt damage the boss... other then that it looks like a game with good potential
Cool!
Will be curious to see how you include the theme "Exchange" into this.