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A jam submission

Mariana's ValleyView game page

Submitted by WarrenLaz, CaptainMemeMan — 1 hour, 56 minutes before the deadline
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Mariana's Valley's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#153.2403.500
Sounds and Music#172.7773.000
Creativity#242.7773.000
Overall (Primary Criteria)#302.0062.167
Boss Design#311.8522.000
Gameplay#311.6971.833

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Were any of your assets made before the jam? If so, what were they?
All were made during the month of July

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Comments

Submitted

Good music, some nice pixel art. Explosion timing and collision detection need a lot more polishing.

Submitted

I like how this game looks but I didn't understand well how to play it. It would be nice to see it more polished.

Submitted

The game looked great, but there were a lot of problems with the gameplay. Mainly a lack of audio and visual feedback (when you get hit, when the bomb is about to explode, when you manage to hit the boss, when you need oxygen…). It’s too bad, I hope you take some time to polish it !

Submitted (2 edits) (+1)

I liked the game premise. The graphics are charming and the music as well. But, in my opinion, the gameplay need some adjustments in order to be more interesting. I have some suggestions, maybe they are worth trying out:

  • instead of grabbing and dropping the weapon, the character could throw it. This way, it would be easier to hit the boss;
  • The weapon shouldn't explode if I'm carrying it. That just makes the game unnecessarily difficult, I think;
  • The protagonist shouldn't collide with the weapon. I kind of got stuck between a rock and the weapon, and had to move sideways;

These little improvements can add up to a better gameplay experience. But don't take my suggestions too seriously. Its just my opinion.

Well done!

Developer(+1)

Thank you for the feedback! We started fairly late and did not get a chance to fix everything by the deadline. All 3 of us devs are new to C# and are trying to improve so all the feedback we get from everyone who has played the game thus far means a lot. Most of the collisions will hopefully be fixed by the coming week and to make picking and dropping the bomb more efficient, we are planning to add a UI timer on top of the bomb to indicate it’s self destruction phase. Thank you again for the feedback!

Submitted(+1)

At begging it was difficult to understand what to do.. after  I pickup and release the bomb. The movement of the boss were a little bit glitch... often he got stock in some places and couldn't move. 

Developer

Hi, Thank you for your feedback! We started fairly late and are quite inexperienced with the unity engine so we didn’t get the chance to fix the collisions before the deadline. Hopefully the game will much more improved in the coming week as we improve the game. Again thank you for the feedback!