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|Use of Bolt||#6||3.667||3.667|
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback is anonymous and shown in a random order.
The isometric voxel look in this really well executed. I haven't quite figured out what to use the summoning mechanic for, but it seems like an interesting idea. The end of the level kills me? Nice graphs for handling player logic and switch triggers.
Nice clean art style, Cute character concepts, interesting camera angle, high level of polish. My only issue is that the concept of summoning a monster did not come across clearly in the final result. I did not need him to make it to the end and at the end the game told me I lost. I must be missing something. I also felt the box in the beginning defeated the purpose of having a summon. I'd like to see this iterated upon to make clear use of the game mechanic.
Beautiful art style! Love how you took the theme of platforming and bended the genre by making it isometric.
Unfortunately I didn't manage to solve the main puzzle (I seem to always die when I reach the end) and I couldn't figure out how to use my god-partner ability. I think the concept of a "passive-agressive" sidekick has potential, but I unfortunately couldn't see it come into play in this specific level.
Bonus points for the use of tweening to make everything smooth and slick, especially the UI.
Flow graph / gameplay gifs
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