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A jam submission

Squiddy BotView game page

Guide Squiddy Bot through the treacherous tunnel!
Submitted by PixelAfterPixel — 11 minutes, 12 seconds before the deadline

Play game

Squiddy Bot's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#53.6673.667
Overall#113.3333.333
Use of Bolt#133.0003.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • First off: such beautiful, bizarre art! The mood of this game is what sells it to me: a balance between dark and funny, weird and cute, simple but challenging... But maybe a bit too challenging. I personally found it hard to progress through the level, but it might be a matter of taste: I was never one for hardcore arcade games that were unforgiving, but I know plenty of people who are! Starting over mostly made me disappointed I couldn't see the rest of the level and explore the beautiful underwater cavelike structures.

    It's very interesting to see how you used Bolt for everything including particle effects, sounds and tentacles. 

    I hope you keep developing this project and hopefully make an "easy" mode for clumsy players like me! ;)

  • Very impressive art, even as far as the font. The gameplay is a little hectic and hardcore, so I couldn't get very far. Took me a while to realize that the helmet falling off was a nice bit of trolling. I like the damage animations and the overall floating physics, though the propulsion was a little too sensitive. Keep it up and keep developing that art style further!

  • I love the art style and music in this, great presentation. Very challenging and I died a lot, but I like the don't-touch-the-walls gameplay, and that you can strategically use your limbs to protect against wall damage. Really nice graph organization.

Flow graph / gameplay gifs
https://img.itch.zone/aW1hZ2UvMjg5ODk1LzE0MTg0NDYuZ2lm/original/PwCEOh.gif

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Comments

Submitted

Very artistic graphics and music is good choice to get the underwater feeling. I seem to be terrible as I couldn't get too far without hitting my head too many times :D

Hopefully we can hear more about this game also after the jam?