This was really fun, although I didn't play to the end. This is probably something that you considered but didn't have time to implement, but I feel like the low ammo capacity (even after upgrading to eight shots) kept me running back and forth over long distances more than was interesting. Maybe offer a slow recharge while not moving as an upgrade?
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Asteroid Miner's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Tilesheet Implementation | #1 | 4.615 | 4.615 |
Gameplay | #1 | 4.462 | 4.462 |
Overall Execution | #1 | 4.769 | 4.769 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you do any challenges?
Stick to the grid challenge
Your game sticks to a grid (ex 64x64)
No overlaying graphics challenge
At no point in your game do the graphics overlap
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