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Hare Raising Generation's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #572 | 2.324 | 3.600 |
| Presentation | #688 | 1.807 | 2.800 |
| Originality | #690 | 1.936 | 3.000 |
| Fun | #775 | 1.162 | 1.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
Breed bunnies to power up the generators and save the town.
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Comments
Music was bumpin'. I honestly had no idea what the heck was going on, but the characters explained some of it. I ended up spawning too many bunnies and the game crashed lol. Great art style. I didn't know how to win? Also didn't know what the turret thingy was supposed to do.
Thanks so much for trying our game and for the positive feedback! We missed the notification for your message until just now. Due to the crunch, we didn't have time to implement a "bunny cap" or address the crashing issue =[
How to win:
Bunnies have an internal level (1-3). Spawning new bunnies has a chance to spawn a higher level (bigger) bunny. To win the game, you have to keep swapping out the bunnies in the generator for ones with higher levels. This will power up the laser and eventually start to power the houses on. Powering all the houses is the win condition.
The laser is fully automated, but starts at such a low power that it doesn't stop the enemies from nabbing your bunnies. As power increases, the beam gets wider with improved penetration power. We had some ideas that were scrapped (do to time) that would have the different generators affect different properties of the laser turret. We prioritized procedural systems over polish, which led to some jank in the "final" product =]
Really cool style, characters look like they are from Star Fox. Couldn't quite figure out what to do, I think some text explanations would help a lot. Cool game!
thanks for trying our game! we came up with the idea for the SF-like character designs when we decided to do the communication pop-up.
appreciate the feedback! we were torn on how much instruction to give, because the the game is very short. the donkey gives some hints, with the most important one being that there is a breeding mechanic that's activated by clicking two bunnies together. what it doesn't say is that those bunnies must not be assigned to a generator.
nice idea with good presentation, good job
thanks for trying out our first game jam game! <3