Thanks so much for trying our game and for the positive feedback! We missed the notification for your message until just now. Due to the crunch, we didn't have time to implement a "bunny cap" or address the crashing issue =[
How to win:
Bunnies have an internal level (1-3). Spawning new bunnies has a chance to spawn a higher level (bigger) bunny. To win the game, you have to keep swapping out the bunnies in the generator for ones with higher levels. This will power up the laser and eventually start to power the houses on. Powering all the houses is the win condition.
The laser is fully automated, but starts at such a low power that it doesn't stop the enemies from nabbing your bunnies. As power increases, the beam gets wider with improved penetration power. We had some ideas that were scrapped (do to time) that would have the different generators affect different properties of the laser turret. We prioritized procedural systems over polish, which led to some jank in the "final" product =]