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Bailey Bridge

175
Posts
2
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A member registered Sep 11, 2024 · View creator page →

Creator of

Recent community posts

Very very cool and stylish! The amount of polish for something made in 4 days is crazy.  Detail with the keyboard is super neat.  Great job!!

really fun to play. the slay the spire type map is really cool and the randomness give it good responsibilty. great work

pretty genius combination of a cooking game and a pool game. super creative and the narrative gives it a lot of charm. super nice, well done

nice concept and really fun to play. the art style give it a lot of charm. I enjoyed this one a lot, good job.

abilities/powerups being tied to limbs that can be destroyed is a really good idea. the game plays fun but the core concept is definetly something I'd consider working on futher and creating a full project with. really good work, well done.

Clever use of the theme and a good little puzzle game. obviously the presentation could use some polish, but overall really good work. well done.

really fun, tight platformer, the addition of disarming the enemies with the dash and using there guns raises the skill ceiling and feels like something you could get really good at/put a lot of hours into. great work

insanely creative and a lot of ohhh i get it moments. really great work for a jam game and super original. great job

really fun platformer, short and sweet. the idea of using the momentum of moving platforms almost like launch pads is pretty clever, had a lot of fun playing. good job

Really cool that you made your own engine for this, however past the tutorial I wasn't able to use any of the icons (search or trash etc). its a shame cause i really like this type of game. but good job getting anything submitted whilst doing it all in C++, super impressive

The variety in levels was really creative and had fun playing through. The vert first jump of the game is a pretty tight one tho, but I'm playing on android so probably harder than it would be. Good job

I really like thiss type of game, lots of experimenting on pathing and where to use the items etc. overall had a fun time trying to beat it, good job

the modular ability system is pretty genius. cool music and really good level/puzzle design. great job

oh nice! i call this one wet wedding

really great game. solid parkour/platofrming. everything has a good pace to how its introduced/used. the comedy aspect and overall narrative/aesthetic of the commentary really elevates it and gives it a lot of charm. very nice work, well done

could use a bit more player feedback on action/events (clicking the numbers/ending a level) but overall fun little game and didnt encounter any bugs so solidly made. good work

fun little local multiplayer experience, funny concept i like it. good job

really cool idea and narrative. quite difficult as it goes on, but reset quick enough that retries dont get annoying. nice work

nice crazy taxi-esque game loop, easy to pick up, controls feel intuitive and responsive and the little review popping up give it some good charm. good job

really fun and immedaitely addicting. art and design are crazy stylish. very good game

Really impressed with this, but unfortunately the entering text captcha wouldn't work on android (maybe my phone not a bug idk) will give it another go on PC tho, cause wanna see what else it has, really fun stuff

Really fun little roguelike, simple gameplay makes it more addictive. Really nice work

Simple but works, its a little hard on mobile due to the controls layout, but good job overall had fun with it

It's a shame you weren't able to get it finished, because its a fun idea and the level thats there sets it up really well. Good effort anyway, well done

Good original idea for the theme, plays well and is good fun, but some of the backgrounds get a little hard to read (i.e whats a wall vs what can be stood on) overall good job tho

Simple but works. Good use of the theme and fairly addictive to comepete against yourself.

Genuinely super impressive boxing rpg-maker game. Cool way to use the theme within the narrative. good job. also amogus 

Really fun idea, having a sprint would of been nice, and higher speeds would mean being able to get better use out of the drifting. overall really nice work. 

Really great idea for a game. Basically what it would be like to be frank west without the zombies. Good job. I wanted to share my pictures but the download function in the game didn't seem to work :(

My base sucked xP Overall good idea and fun, but timer a little long, could of used a speed setting

Super Stylish, full of charm and mechanically tight. Good stuff

very cool idea, good use of the theme. good job

Whilst the art is fairly basic, the concept and creativity are very strong. Really fun idea and engaging deck builder. Nice work

Had fun going around a few times and the boost mechanic is a clever use of the theme. Art is also really nice, good job

The UI is crazy good, good job

Thanks for playing and for the feedback, I definitely agree with the UI sounds, they were added last minute as an attempt to get some last minute polishing/improved feedback, but they get grating when you are in the shop so often. And yeah, I intended to have a screen early on with the balls greyed out with unlock conditions etc, but just couldn't find the time.

Damn might be a bug, its supposed to take you to a new menu, with the option to choose ball and submit your score to the leaderboard.

You get the new balls once you finish a game (10 sets). Honestly a mistake on my part not having a ball select on main menu with the unlock conditions or something for the extra balls. Unfortunately spent half the jam trying to get the physics to not freak out, so didn't get to polish a lot/lay things out like I'd have liked to. Cheers for playing and your feedback

The basic idea/objective is that you expand around the map using your tower, trying to reach the satellite dish that unlock the new towers and turrets. Eventually you unlock a 'Nuke' tower that can destroy the enemy spawners and the game is won once you've nuked all spawners. We had planned to have a little tutorial to make it clearer, but ran out of time. Thanks for playing.

They are simply too big, the world isn't ready (they get stuck in the terrain on spawn bc they are so big).