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Bailey Bridge

165
Posts
2
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A member registered Sep 11, 2024 · View creator page →

Creator of

Recent community posts

The variety in levels was really creative and had fun playing through. The vert first jump of the game is a pretty tight one tho, but I'm playing on android so probably harder than it would be. Good job

I really like thiss type of game, lots of experimenting on pathing and where to use the items etc. overall had a fun time trying to beat it, good job

the modular ability system is pretty genius. cool music and really good level/puzzle design. great job

oh nice! i call this one wet wedding

really great game. solid parkour/platofrming. everything has a good pace to how its introduced/used. the comedy aspect and overall narrative/aesthetic of the commentary really elevates it and gives it a lot of charm. very nice work, well done

could use a bit more player feedback on action/events (clicking the numbers/ending a level) but overall fun little game and didnt encounter any bugs so solidly made. good work

fun little local multiplayer experience, funny concept i like it. good job

really cool idea and narrative. quite difficult as it goes on, but reset quick enough that retries dont get annoying. nice work

nice crazy taxi-esque game loop, easy to pick up, controls feel intuitive and responsive and the little review popping up give it some good charm. good job

really fun and immedaitely addicting. art and design are crazy stylish. very good game

Really impressed with this, but unfortunately the entering text captcha wouldn't work on android (maybe my phone not a bug idk) will give it another go on PC tho, cause wanna see what else it has, really fun stuff

Really fun little roguelike, simple gameplay makes it more addictive. Really nice work

Simple but works, its a little hard on mobile due to the controls layout, but good job overall had fun with it

It's a shame you weren't able to get it finished, because its a fun idea and the level thats there sets it up really well. Good effort anyway, well done

Good original idea for the theme, plays well and is good fun, but some of the backgrounds get a little hard to read (i.e whats a wall vs what can be stood on) overall good job tho

Simple but works. Good use of the theme and fairly addictive to comepete against yourself.

Genuinely super impressive boxing rpg-maker game. Cool way to use the theme within the narrative. good job. also amogus 

Really fun idea, having a sprint would of been nice, and higher speeds would mean being able to get better use out of the drifting. overall really nice work. 

Really great idea for a game. Basically what it would be like to be frank west without the zombies. Good job. I wanted to share my pictures but the download function in the game didn't seem to work :(

My base sucked xP Overall good idea and fun, but timer a little long, could of used a speed setting

Super Stylish, full of charm and mechanically tight. Good stuff

very cool idea, good use of the theme. good job

Whilst the art is fairly basic, the concept and creativity are very strong. Really fun idea and engaging deck builder. Nice work

Had fun going around a few times and the boost mechanic is a clever use of the theme. Art is also really nice, good job

The UI is crazy good, good job

Thanks for playing and for the feedback, I definitely agree with the UI sounds, they were added last minute as an attempt to get some last minute polishing/improved feedback, but they get grating when you are in the shop so often. And yeah, I intended to have a screen early on with the balls greyed out with unlock conditions etc, but just couldn't find the time.

Damn might be a bug, its supposed to take you to a new menu, with the option to choose ball and submit your score to the leaderboard.

You get the new balls once you finish a game (10 sets). Honestly a mistake on my part not having a ball select on main menu with the unlock conditions or something for the extra balls. Unfortunately spent half the jam trying to get the physics to not freak out, so didn't get to polish a lot/lay things out like I'd have liked to. Cheers for playing and your feedback

The basic idea/objective is that you expand around the map using your tower, trying to reach the satellite dish that unlock the new towers and turrets. Eventually you unlock a 'Nuke' tower that can destroy the enemy spawners and the game is won once you've nuked all spawners. We had planned to have a little tutorial to make it clearer, but ran out of time. Thanks for playing.

They are simply too big, the world isn't ready (they get stuck in the terrain on spawn bc they are so big).

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This is brilliant, definitely one of my favourites so far. Looks good, sounds good, really good use of the theme and the tv gag is funny. really good work.

really charming, love the art style. obviously would be nice to have more,  but really enjoyed what there is. really nice work.

nice little game. Im gonna be real I had no idea there was like a game to go with dreidels I just thought they were spinning tops. 10/10 educational goblin game

this has a lot of charm, really nice idea. i think it broke for me, as it looked like all the text from the game was on screen at the start, and then went away when I died for the first time.

the thumbnail is 100% AI

nice  idea with good presentation, good job

reallly like the art style and the arm extension upgrade is really  cool. idk if its a bug but after a few rounds, it stopped actually giving me the option for upgrades. really nice game, good work.

fun little game, looks and plays really nice. good stuff

really love the visuals, would have been nice to have some other characters (npcs to talk to or enemies to fight/avoid). overall really nice game, good job.

it's a shame couldn't get a more complete version of this because the idea is great and the art is next level. even for what you have, really well done.