The variety in levels was really creative and had fun playing through. The vert first jump of the game is a pretty tight one tho, but I'm playing on android so probably harder than it would be. Good job
Bailey Bridge
Creator of
Recent community posts
Thanks for playing and for the feedback, I definitely agree with the UI sounds, they were added last minute as an attempt to get some last minute polishing/improved feedback, but they get grating when you are in the shop so often. And yeah, I intended to have a screen early on with the balls greyed out with unlock conditions etc, but just couldn't find the time.
You get the new balls once you finish a game (10 sets). Honestly a mistake on my part not having a ball select on main menu with the unlock conditions or something for the extra balls. Unfortunately spent half the jam trying to get the physics to not freak out, so didn't get to polish a lot/lay things out like I'd have liked to. Cheers for playing and your feedback
The basic idea/objective is that you expand around the map using your tower, trying to reach the satellite dish that unlock the new towers and turrets. Eventually you unlock a 'Nuke' tower that can destroy the enemy spawners and the game is won once you've nuked all spawners. We had planned to have a little tutorial to make it clearer, but ran out of time. Thanks for playing.






My base sucked xP Overall good idea and fun, but timer a little long, could of used a speed setting