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How does your game represent "Power"?
You are Connected to a Plug which you use to Supply Power to Various Gates and Platforms
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Comments
Very reminiscent of older flash games with gameplay loop of lots of simple puzzle levels and then an ending gauntlet including all of the pieces you learned throughout the game. A nice art style as well with clean transitions and use of parallax and screen warping shaders.
This was neat! I like how the title of level 10 hinted at how to beat it. The way the swing mechanic was introduced was brilliant and makes this game super memorable from a level design perspective!
This is really fun! I smiled when the swing mechanic was introduced. Agreed about level 10, haven't been able to beat it but I may be doing something wrong. Overall nice job!
Level 10 is definitely a challenge! The trick is to preserve your momentum from the plug swing and "bunny hop" across the second pit. Glad you enjoyed the previous levels though!
I'll give it another try, thanks!
Level 9 is my favorite, what a fun swing! Level 10 is really hard though, just because snapping to a plug is not instantaneous (I kept falling and dying). Overall though, I really enjoyed the concept!