Play game
Soylent Power's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #343 | 3.272 | 3.778 |
| Theme | #407 | 2.887 | 3.333 |
| Fun | #435 | 2.598 | 3.000 |
| Presentation | #553 | 2.309 | 2.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
Minions must be sacrificed to generate power. Power is then used to warp in additional structures in order to reach the end goal
Leave a comment
Log in with itch.io to leave a comment.


Comments
This was neat! The color palette was interesting!
Cool idea having to use your minions for power! Was fun watching flytraps munch on them :D
Thank you for the game <3
This is hilarious. They scurry yet they don't know their demise is imminent!! But where is the soylent? I was kinda thirsty.
Lol :D I forgot there was also a meal replacement product with that name. I was referring to the old movie "Soylent Green" - anyway, I'm glad you got a laugh out of it
Nice music track and cute characters. It's been a while since I've played a game like Lemmings, thank you for that!
Thank you so much for the kind words!
I am so glad I played this game. What a silly good time.
Thank you so much! I was aiming for quirky/silly :D
I haven't played many games like this, so I applaud the originality!
Thank you for the kind words!
This is a pretty good lemming-type game with some interesting mechanics. Would have loved to have seen the environment have some variety to increase the challenge and puzzle feel to the game. Also funny writing and style.
Thank you for the review! I agree on adding variety - I wanted to add some chasms and natural death traps, and also new buildings, but ran out of time :/ Glad you enjoyed it though!
I don't know exactly what I just played.... Writing was funny, art added to the charm, the gameplay I got a little lost figuring out what I was supposed to do lol, but I'm glad I played it!
Lol, thanks for the funny review. I don't know exactly what it was either. Next jam I'll try and make gameplay more intuitive