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Incarcenoma's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #181 | 3.334 | 4.250 |
Presentation (graphics, audio) | #291 | 2.844 | 3.625 |
Theme | #301 | 2.746 | 3.500 |
Fun | #397 | 1.961 | 2.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
Switch modes to change between moving rooms and moving in rooms.
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Comments
So a few things...(since post-jam release is planned).
One is that I did not quite understand how to progress (or what is progress). Two is that the control is a bit surprising as when I see a player I just assume WASD is moving and jumping. This is a relatively minor point tho, because I got familiar with this fairly fast. The third point is a bug I think, after I merged three blobs together and unplugged (not sure what this means), I got a sort of big gray area with no character nor any enemies so I was stuck.
Liked the sprite artwork in both modes, I think it has great potential.
In conclusion, I think a bit more refinement including tutorial and mechanics explanation and some debugging is required.
I'm a big fan of the sprite work and style going on. It feels very professional and modern.
I like moving the big blobs. It was fun.
Awesome idea and slick transition between modes. This looks like it has great potential!
I know you mentioned that this game was incomplete, but honestly there's a great foundation here. I was having a ton of fun seeing how much speed I could build up skating around the edges of the pools, and I thought the feel of launching the pools at each other and re-arranging the map was perfect. Can't wait to see how this progresses, nice job!