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Deep Dive (Beginner's Jam April 2024)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity and Theme | #7 | 3.826 | 3.826 |
Fun | #9 | 3.739 | 3.739 |
Overall | #11 | 3.667 | 3.667 |
Visuals and Sound | #23 | 3.435 | 3.435 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Super cool! Feels like a solid classic platformer. I've always been curious about PICO-8, how was it getting to learn how to develop for it? Maybe I'll try one day :D
Thank for your kind words!
Well, Pico-8 is the only engine I use, so I can't really compare it to others. But I would describe it as a simple but complete game engine.
Because it's simple, it's quite easy to learn, you basically have 5 tabs and you can do everything with it, which is very cool! You are not overwhelmed with features, menus and so on. Which I think is nice when you start learning game development.
The programming language is Lua, which is quite clean and easy to learn, especially if you already know another language like Python, JS.
As the name implies, Pico-8 is for 8bit like games, so you will have some limitations when making your game.
All in all, it's good for prototype/game jam games and I'd recommend it to anyone.
Well made
Thank you !
The game fits very well the theme of the jam and the art is cute. Good job!
I also love that there is a tutorial. Sadly, I didn’t understand the scoring system. I got hit by enemies a lot of time but it didn’t killed me but then, I saw the score in the top right corner. I got a score of 40 at the end of my first game but I don’t really understand what it means: is it good or not? :’D It would be useful to better integrate the score system in the game (like a little +X score that pops close to my character when I do something good and -X when I do something bad).
Thank you for your kind words and feedback!
Regarding the scoring system. At first I wanted to have a classic life system instead of a score (like you start with 3 lives, if you get hit you lose one, and game over if you lose all your lives). But since it's a game jam, I wanted people who play my game to be able to see all the levels without dying.
So I removed the life system and implemented this scoring system. The scoring system works like this: Your score increases when you kill an enemy, a boss or when you complete a level. If you get hit, you lose 10 points. The maximum score should be around 180-185.
You are right, I did not think about it, but I should add a +/- score pop up, as you say, close to the character or maybe on the top right, close to the score?
I'm thinking of updating my game after the jam and if I do I will definitely implement that.
Good
Thank you!
I like the physics of it, and the umbrella concept is really cool!
Thank you !
Fantastic game. Super fun to play and has a great feeling.
Thank you for your kind words!
Been wanting to play this game ever since I saw it in discord! Finally got to play it and it's very fun!
Thank you for your kind words! I also remember your post on discord, you also did a very nice job!
Love the 8-bit feel!
Thank you !
This is beautiful! You did an amazing job. It feels so Game Boy-ish; I am very curious about the engine you used, Pico-8! How was working with it?
Thank you so much for your kind words!
As for the Pico-8, it's a very nice engine, and it's the only one I've used so far! I'd say it's a very simple but complete engine.
- Simple: In a way that you are not overwhelmed by complex menus, options, configuration.
- But complete: You can do everything in Pico-8: programming, sprites, maps, SFX and music.
As the name implies, Pico-8 is made to make 8-bit style game, so you have technical limitation in code size, screen size (128x128 pixels), spritessheet (128x128 pixels also).
All in all, I think it's a fantastic tool for prototyping and game jam. It's also a good engine for anyone wanting to take their first steps into game development. The community behind it is also quite large and very helpful and welcoming.
Love the visuals, and I agree with some of the other comments about the SFX. Other than that, super nice retro style, congrats!
Thank you very much !
A very creative and cool concept even outside the scope of the jam IMO
Loved the experimentation with the core mechanic, would've liked if the movement could be smoother though
Thank you for your kind words ! Could you please let me know what you mean by smoother movement? How could I improve that ?
Specifically when the umbrella opens the animations feels a little choppy for me
I'm not sure how it can be solved technically, maybe increasing the gliding speed a bit?
Thanks for the feedback. I'm thinking of continuing to work on my game after the Jam and will try to improve.
Favorite game I've played so far. Good execution and love the visuals
Wow, thank you some much for your nice words !
Love the idea behind this game! I especially love the assets
Thank you very much for you nice comment!
Love pico-8 games. This was really cool, the fire sfx were a bit sharp though.
Thank you for your kind words ! Yeah I'm don't have much skills for SFX and musics stuffs :D