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A jam submission

A Different PlanetView game page

Adapt your alien to survive on strange planets
Submitted by Briskled — 8 hours, 50 minutes before the deadline

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A Different Planet's itch.io page

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Comments

Submitted

Nice ideas, and cute game.The winners will be announced on the 1/16/2021, 9 PM GMT on the discord

Submitted

The music sounds interesting, at least for a while, (I did notice some bugs though). And the menu screens look interesting (it's not just the default white-on-grey buttons I've seen in some jam games) while keeping the text easy to read (good colour contrast and font, although I had to put it in fullscreen to make the text a bit bigger to see the text when editing the character's body.

Gameplay: The controls feel a bit weird though: when I press a key, the character accelerates, then gets up to speed, then when I release the key the character keeps sliding in the same direction, so I have to move in the opposite direction to stop but that seems to accelerate pretty fast (like it just flips the direction while keeping the speed). We're in space, so there might be less air resistance: acceleration might be a bit crazier than on earth, but that's tied to gravity, so I'd only expect crazy acceleration on planets with low gravity. Probably because of the difficult controls, the time I got the furthest, I only made it to the fourth platform or so.

Art: pretty good, I can clearly see where I am and where the platforms are, and that's what matters. And even the darkest character I'd be able to create was resonably easy to see in front of the dark background.

Bugs: The game over screen has a button to go to the main menu, but that button doesn't seem to do anything (or rather, I just get the game over screen immediately again). And the credits button doesn't seem to do anything.

Suggestion: make the controls less ice-skating so the character stops almost immediately when a key is released. If you want some slipperiness, consider giving the edges of platforms some resistance so that if I'm not holding any keys when get get close to the edge of a platform the character slows down faster and maybe stops automatically at the edge (not sure about the latter, but the amount of slipperiness in this game does make it very hard for me to play, perhaps because I'm more used to playing games with no slipperiness at all).

I know it's sorta late to change it. But you could always try to improve on the controls after the voting period is over.