Play game
The Ink's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Most Good Looking | #2 | 4.125 | 4.125 |
Most Polished | #5 | 3.000 | 3.000 |
Best Audio | #6 | 3.250 | 3.250 |
Best Solo Entry | #6 | 3.125 | 3.125 |
Community Favorite | #7 | 3.625 | 3.625 |
Best Use of Theme | #8 | 3.125 | 3.125 |
Comedy Award for Funny | #9 | 2.250 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Neat style, readable and expressive imagery and I very much enjoyed the atmospheric music. The controls feel a bit unresponsive, as in jumping inputs seem to be missed/dropped when running up to the edge of a platform or if hit shortly after rewinding.
Very good ending. An all around enjoyable experience!
I really like the idea and art style of this game. I like the purity of the idea of 'the game is literally 60 seconds, you just have to survive'. The rewind mechanic fits in with the time theme, and the gong at the very end was a nice little joy. Also the art is rad, did I mention that?
You really missed a trick though - When you have free time rewind, it can make gameplay feel very disjointed and twitchy. At the end of the game, during the credits (which should also last 60 seconds) I'd think the player should get to watch them successfully beat the level from start to finish as a single successful timeline, so, they can get the full experience.
I guess the worst thing about this game though, unfortunately, is the controls. The player character just does not feel enjoyable to control - it wasn't a latency thing for me, it was just, it didn't feel right, the jumping especially, and that tarnishes an otherwise pleasing little romp through the environment. Perhaps consider giving some leeway wrt jumping when leaving a platform, perhaps some more air control, and making the top of your hit box a little more forgiving (I feel like it's too easy to headbonk into a platform above you). With a little tweak to this game here and there though, I'd encourage you to be showing this to your friends and be like 'hey check out this cool game I made' - I really think this is a solid idea that lets itself almost get away with 'jump scare' style deaths due to the rewind.
Really like the art style, it felt rewarding to get through the game just to see what awesome art would come along. Love the music also, nice work!