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first game

A topic by incogneato created 33 days ago Views: 112 Replies: 9
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first time game dev, downloaded rpg maker VX ace and and started making an RPG about canvassing a city under siege by fascist gangs like the patriot prayer and the proud boys while avoiding them and the cops. need a modern urban tileset and if anybody has experience with the program I have a few questions. if anyone wants to help lmk

I've made the first steps here, made some interactables, some different maps that will probably not make it in the final game.

even more features:


This looks great! For tilesets you can find lots of free ones on the RPG maker forums. For example here's a big list of tilesets with a modern/futuristic setting:

If you have any specific questions about RPG maker let us know and we'll try our best to help. 

Well, I'd like to add a stamina bar to limit the use of the 'dash' feature RPG maker has in it, but I'm not sure if anybody has done that before for this program so I might have to try and script that myself. If I do I will probably need help drawing that bar on the screen.

It's kinda funky what I'm trying to do. I want to avoid using the turn based combat system that RPG maker comes with and make it more of an adventure game with some stealth sections and a limit on the run/sprint/dash button would help facilitate that. I also want to try to make a timer for putting the media up on the wall that can be interrupted (maybe like 3/4 of a second) with a progress bar.

Lastly, (and this is going to be the most difficult thing I think) I want my Tuffguy Thugs to 'patrol' and then chase the player if they are spotted (alone, of course) for a limited distance and/or take down any antifa media they 'see.' Once they are done with either chasing the player or taking down the media they need to go back to their patrol. RPG Maker has a pretty good system for making them follow a predetermined path, but I need a way for them to 'see' to trigger them to switch to a new mode, complete a task, then switch to a third mode that puts them back on the path, and then have them follow the path and not just start over the sequence of steps from the beginning. I am pretty sure somebody has done something similar in the program I just have to find it.

It looks like the scripting is done in RUBY which seems OK to me. I have very limited experience with JS and  even less in Python but ruby seems fairly intuitive. I'm going to put on some shpongle and get to work on these other features. If anybody has any solutions, help, or even a link to a forum thread about it I'm happy to read it. Once these three things are solved I can start making the real maps and characters and such.

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OK I got my timer for putting up the poster set up. On interact the game sets a variable to 45 and I created a loop that first checks that the variable is > 0 and if it is it checks if the player is pressing the interact key and if they are it subtracts 1 from that variable and waits a frame. If they aren't they get a message telling them to hold it for longer. If the variable reaches zero it puts the poster up like normal. Solving problems is fun.

Now I need to find a way to display progress for it.

I found a script somebody generously shared to add stamina to the dashing. It is here.

Boy, am I glad I didn't have to do this one by myself.

(1 edit)

Here is the latest version with the poster timer and stamina gauge implemented. Also, this includes the second version of the Canvassa map and a message that pops up on game  start that tells you how to get started if you don't know how.

I'm having trouble using custom tilesets in VXA (I had less trouble with it in XP) so I may forgo using the modern tileset and keep the basic fantasy one in tact to save some time and effort. There's no reason you can't be an antifascist in a medieval fantasy setting.

I might be able, given some time, to reverse engineer the gauge used in the stamina bar and use it for my progress bar. Not tonight, though. I need some sleep and I am out of gas.

You also might notice if you take a flier down you get an item called 'trash.'

Cleaned some things up, tweaked the graphics, moved one of our comrades to a more discreet location, decorated the map, and got better hosting. Used a temporary email address to make an anonymous Dropbox. Here is the link:

biggest number in the () = it's the latest version.