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A jam submission

hit heroView game page

Submitted by wx09y111 — 2 days, 13 hours before the deadline
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hit hero's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#1052.6313.000
Theme#1701.4911.700
Visuals#1821.2281.400

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I really liked the concept of the game. It was fun to have to use an external object to fight with rather than a gun or something like that and the way the fights played out like a puzzle was great! I got to task 7 and every time I tried to push the box at some point it ended up disappearing, not entirely sure why. I don't know if it was a collision issue with the walls or something like that. Also, I think the direction the box is pushed should be linked to the direction the player is pressing on the keyboard, rather than...whatever it is (I couldn't entirely figure out what the causation chain was).

Having said all that, the idea is good and if it were expanded on and polished up it could be a really interesting game. Great job!

Submitted

nice and fun to play, minor bug encountered when sometime the box move to a different position than expected, but overal cool simple concept, nice job!

Good idea!!! i like it 4.5/5

Submitted

The box artstyle could be more consistent with the characters! Also, the only true Neon color is red/orange! Congratz on creating a cool little game though!

Submitted

This game is harder than it looks! The fact that the enemies and bullets can pass through the box and wall makes it more like a puzzle game, so it's great that you can retry so quickly. I got to the level with the double walls, but I gave up, because it was too hard for me; however, it is quite fun to play for such a seemingly simple concept. The box disappeared on the double wall level at one point, but that's okay, since you can just replay the level quickly. 

It's a little hard to get the box to go in the direction that I want it. Maybe it has a default push to the right direction, so trying to push the box up was difficult in the double wall level.